![]() ![]() I question whether putting a puzzle together that is not possible to solve in the intended way (apparently scan that code with a smart phone) for some people though, is a good design decision. The Talos Principle Walkthrough (TTP) - A - Level 5 (Star 2)How to get the second star on Level 5 (A)Playlist. 13th try out of 552 possible combinations aint so bad. Pick up the third box and jump back on the fan (this should knock the second box back to the ground). Pick up the box from the ledge and place it on the even higher ledge. Luckly I decided to start at 7, and work my way clockwise. Drop the box into the wall fan air stream and the box should rise up and lift you higher. Ie, the sollution being simply persistence. The Talos Principle Walkthrough (TTP) - A - Level 6 (Star)How to get the star on Level 6 (A)Playlist. I eventually decided that maybe, since there was one sure but tedious way to get the answer, and no clues that I could find even after probably 5 or 6 hours total (spaced out) examining the map, that maybe the assumption that there even WERE clues was a cleverly placed red herring, and that the only real way to solve the puzzle was to suck it up and start trying combinations. I did find the numbers on the stone blocks, which I thought might be relevant, but checked another level to make sure they were unique to A03, and they were not, so that ruled that out. I spent a lot of hours scouring everything in A03 that I could find, and never found a clue as to what the clock should read. So thats the meaning behind those messages without text. Well Im glad I discovered the answer to this puzzle despite not having a smart phone. However, for the puzzle solution, the number on the outer ring that the minute hand is closest to provides the answer. ![]() The outer ring specifies the hour, and the inner ring specifies the minute. (This clock pretty much matches up with the clock in the game, except that the outer ring is roman numerals in-game) Hopefully this picture clears up what is trying to be explained with words. The number shown on the outer ring is what needs to be entered into the solution. I couldn't find a blank slate photo to use, but see the IMGUR link with my quick paint doodle. Made by Croteam and written by Tom Jubert (FTL, The Swap. You are still thinking in terms of a 12-hour analog clock. The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. It's best to just attach a photo to show what's going on. Again, anywhere in between 15 and 20 minutes would never land near the VII on an analog clock. A complete walkthrough guide for The Talos Principle has made it online featuring a slick speed-run that reveals the locations for all the games hidden. Originally posted by Warlord:Alright about the QR code (which seems like a dumb implementation since it auto-reads every OTHER QR code in the game), but. ![]()
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