With the exception of Smite, you cannot attempt to manifest the same psychic power more than once in the same battle round, even with different PSYKER units. When you select a PSYKER unit to manifest psychic powers, you select one psychic power that unit knows and attempt to manifest it. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. A hit roll can never be modified by more than -1 or +1. An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. If an attack is made with a weapon that has an ability that says it ‘automatically hits the target’, no hit roll is made – that attack simply scores one hit on the target unit. If not, the attack fails and the attack sequence ends. If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. When a model makes an attack, make one hit roll for that attack by rolling one D6. It presents plentiful tactical means to achieve this end.While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1. The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. Tactical DoctrineĪs the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1. The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1. If the Tactical Doctrine was active for your army during the previous battle round, you can change it so that the Assault Doctrine is now active.If the Devastator Doctrine was active for your army during the previous battle round, you can change it so that the Tactical Doctrine is now active. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows: During the first battle round, the Devastator Doctrine is active for your army. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit.īlast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a VEHICLE or a MONSTER – firing high-explosives at point-blank range is simply unwise. When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks.For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks.In addition to the normal rules, the following rules apply to Blast weapons: Some weapons have ‘Blast’ listed in their profile’s abilities.
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