![]() ![]() So, as a full-time editor myself, I completely understand what this group of professional users is fighting for. ![]() It encourages and supports creativity and ultimately allows you to tell the story that needs to be told. Those who are professional editors, or who have edited video at some point in life, will know how important having a safe and familiar place to edit is, program-wise. But now, having read into what they are asking for, it’s really quite understandable. If I’m being honest, at first I didn’t see what the big deal is and why there is a need for a worldwide petition. Counterpart TV Drama Series So what’s the issue? Production Editors that pledge their support for the FCPx platform. Ī mammoth list of 100+ industry film and commercial editors have placed their hands in the ring of support with the likes of David Peterson (‘Bluey’) & Josh Beal, ACE (‘Counterpart’) TV Drama Series. We are asking Apple to change the policies that they work under. PS: This letter is not intended as a criticism of the huge amount of hard work done by the Final Cut team over the years. It is a positive, clear, and open letter of desire for more, stating Now, in a brief summary, in case you don’t want to read into the depths of the letter and its contributors, they’re basically saying: “ Hey Apple, can you please pick your game up and make FCP and its users a priority like it used to be back in the glorious days of Final Cut Pro 7“. Collectively, they feel that Apple continues to overlook and under-serve the “Pro Editing” side of the market, as more and more professionals wish to use FCP in a specialized industry setting. Similar to the 2011/12 frustrations around the removal of legacy (and non-legacy) features in the release of Final Cut Pro X, supporters of the software are again banding together to unify their ongoing frustrations. In 1999, Apple made a huge splash when they dipped their toe into the ‘holy’ post-production waters with the release of the original Final Cut Pro, which has been discontinued and replaced by Final Cut Pro X in 2011, which was a controversial, full reboot of the app. Of course, NLEs “Non-Linear Editing Platforms” (a term for the cool kids out there) have been around with the likes of Avid and Adobe since the late 80s and early 90s. ![]() The world of video editing has come leaps, bounds, and jump cuts in the last decade. Since the controversial introduction of – what was then still called – Final Cut Pro X 11 years ago, despite having made huge advancements, it appears many users and supporters are still feeling let down by the tech giant with their requests for further features and development falling on deaf ears. keyboard_arrow_rightCameras of the Year.keyboard_arrow_rightGear Guides by Type.keyboard_arrow_rightGear Guides by Budget.Some Motion templates on this webpage are available from.Performance tests are conducted using specific computer systems and reflect the approximate performance of Mac Studio and iMac. Prerelease Final Cut Pro 10.6.2 tested using a complex 5-minute project with 8K ProRes 422 media. Testing conducted by Apple in February 2022 using preproduction Mac Studio systems with Apple M1 Ultra, 20-core CPU, 64-core GPU, 128GB of RAM, and 8TB SSD, as well as production 3.6GHz 10-core Intel Core i9-based 27-inch iMac systems with Radeon Pro 5700 XT graphics with 16GB of GDDR6, 128GB of RAM, and 8TB SSD.Prerelease Final Cut Pro 10.6.2 tested using a 5-minute project with 4K Apple ProRes 4444 media, at 3840x2160 resolution and 23.98 frames per second, transcoded to Apple ProRes 422. ![]() Performance tests are conducted using specific computer systems and reflect the approximate performance of Mac Studio. Prerelease Final Cut Pro 10.6.2 tested using a 1-minute picture-in-picture project with 18 streams of Apple ProRes 422 video at 8192x4320 resolution and 30 frames per second, as well as a 1-minute picture-in-picture project with 56 streams of Apple ProRes 422 video at 3840x2160 resolution and 29.97 frames per second. Testing conducted by Apple in February 2022 using preproduction Mac Studio systems with Apple M1 Ultra, 20-core CPU, 64-core GPU, 128GB of RAM, and 8TB SSD.macOS Ventura or later is required to edit Cinematic mode video captured on devices with iOS 16 or later. macOS Monterey or later is required to edit Cinematic mode video on devices with iOS 15. ![]()
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